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Mission type: Encounter
Space type: Deadspace
Damage dealt: Omni
Reccomended damage dealing: EM/Therm for the Sansha. Exp/Kin for Angel.
Recommended Alpha Clone Fits: Amarr, Caldari, Gallente, Minmatar
Video Clip:
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Objective
Rescue the stranded crewmembers from the damaged ship in the third room of this deadspace complex [it will appear in your overview with the bracket of a spawn container]. The acceleration gates are not locked, hence clearing the pirates in the first two rooms is not required.
First Pocket
Group at Angel Base Gate: (130km) (Automatic aggro)
7x Frigate (Gistii Hijacker/Rogue)
1x Destroyer (Gistii Defacer)
Group at Sansha Base Gate:
5x Frigate (Centii Savages/Slavehunter - TD)
Angel Base Pocket
Nearest group will aggro upon warp-in:
Wave 1 (15km) (Aggro)
2-3x Frigate (Gistii Raider/Hunter)
0-1x Faction Frigate (Angel Overseer)
Wave 2 (40km from gate)
Spawns once Wave 1 destroyed and you approach the gate.
5-6x Frigate (Gistii Rogue/Hijacker)
Sansha Base Pocket
Wave 1 (10km) (Aggro)
2x Frigate (Centii Enslaver/Plague)
0-1x Faction Frigate (Sansha Overseer)
Wave 2 (50km from gate)
Spawns once Wave 1 destroyed and you approach gate.
5x Frigate (Centii Enslaver/Plague)
Research Outpost Pocket
Single Group (Aggro)
5x Frigate (Gistii Thug/Outlaw/Rogue/Hijacker)
Structure:
The Damaged Heron (Contains mission loot, bring back to agent)
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