Wednesday, February 24, 2021

Worlds Collide L1 Sansha & Cartel

Worlds Collide - Level 1 Mission

Faction: Sansha Nation and Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Omni
Reccomended damage dealing: EM/Therm for the Sansha. Exp/Kin for Angel.
Recommended Alpha Clone Fits:  Amarr, Caldari, Gallente, Minmatar

Video Clip:
Worlds Collide L1 Sansha & Cartel Youtube Video ClipTwitch.tv Video Clip

Objective
Rescue the stranded crewmembers from the damaged ship in the third room of this deadspace complex [it will appear in your overview with the bracket of a spawn container]. The acceleration gates are not locked, hence clearing the pirates in the first two rooms is not required.

First Pocket

Group at Angel Base Gate: (130km) (Automatic aggro)
7x Frigate (Gistii Hijacker/Rogue)
1x Destroyer (Gistii Defacer)

Group at Sansha Base Gate:
5x Frigate (Centii Savages/Slavehunter - TD)

Angel Base Pocket
Nearest group will aggro upon warp-in:

Wave 1 (15km) (Aggro)

2-3x Frigate (Gistii Raider/Hunter)
0-1x Faction Frigate (Angel Overseer)

Wave 2 (40km from gate)
Spawns once Wave 1 destroyed and you approach the gate.

5-6x Frigate (Gistii Rogue/Hijacker)

Sansha Base Pocket

Wave 1 (10km) (Aggro)

2x Frigate (Centii Enslaver/Plague)
0-1x Faction Frigate (Sansha Overseer)

Wave 2 (50km from gate)
Spawns once Wave 1 destroyed and you approach gate.

5x Frigate (Centii Enslaver/Plague)

Research Outpost Pocket

Single Group (Aggro)

5x Frigate (Gistii Thug/Outlaw/Rogue/Hijacker)

Structure:
The Damaged Heron (Contains mission loot, bring back to agent)

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