Abyssal Deadspace is new pve content made available with the "Into The Abyss" expansion on EVE Online. Some key features of the Abyssal Deadspace content included but are not limited to the following:
- Solo / Time-Limited content, maximum 20 minutes.
- If you do not complete the deadspace in time, your ship will be destroyed from the collapse of the environment.
- Activated by using Abyssal Filaments which can be used anywhere except near stations, mobile depots, gates ( need to be 1000km away from these objects).
- See below for detail description and effects of each filament.
- Note: Environment effects both player ships and NPC Ships in the areas.
- Filaments can be found in data sites all around New Eden and from inside the abyss via Triglavian bioadaptive caches.
- One time use consumable
- When activated, a trace is left behind which other players can combat scan down.
- When completing the event, you reappear in the exact location you jumped in from.
- 5 difficulty tiers
- Prefix - from easy to hardest
- Calm - Tier 1
- Agitated - Tier 2
- Fierce - Tier 3
- Raging - Tier 4
On exit, you gain suspect status - Chaotic - Tier 5
On exit, you gain suspect status
- Prefix - from easy to hardest
- Each encounter has 3 zones which is procedurally generated with NPCs and structures
- See below for some details on NPCs and structures.
- Each zone will have a Triglavian Bioadaptive Cache structure which upon destruction will drop new technology.
- Abyssal Filaments
- Triglavian Ship Blueprints
- Triglavian Module Blueprints
- Mutaplasmids
Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.
Dark Matter Field
- T5
- -50% or -70% Turret Optimal and Fallout Range penalty
- 50% Velocity bonus
- T4
- -50% Turret Optimal and Fallout Range penalty
- 50% Velocity bonus
- T3
- -50% Turret Optimal and Fallout Range penalty
- 50% Velocity bonus
- T2
- -50% Turret Optimal and Fallout Range penalty
- 50% Velocity bonus
- T1
- -30% Turret Optimal and Fallout Range penalty
- 50% Velocity bonus
Electrical Filament
This environment is disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.
Electrical Storm
- T5
- -50% EM Resistance penalty
- -50% Capacitor Recharge bonus
- T4
- -50% EM Resistance venality
- -50% Capacitor Recharge bonus
- T3
- -50% EM Resistance penalty
- -50% Capacitor Recharge bonus
- T2
- -50% EM Resistance penalty
- -50% Capacitor Recharge bonus
- T1
- -30% EM Resistance penalty
- -50% Capacitor Recharge bonus
Exotic Filament
This environment is saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.
Exotic Particle Storm
- T5
- -70% Kinetic Resistance penalty
- 50% Scan Resolution bonus
- T4
- -70% Kinetic Resistance penalty
- 50% Scan Resolution bonus
- T3
- -50% Kinetic Resistance penalty
- 50% Scan Resolution bonus
- T2
- -30% Kinetic Resistance penalty
- 50% Scan Resolution bonus
- T1
- -30% Kinetic Resistance penalty
- 50% Scan Resolution bonus
Firestorm Filament
This environment is blasted by plasma firestorms that will reduce thermal resistance but enhance ship armor strength.
Plasma Firestorm
- T5
- -50% Thermal Resistance penalty
- 50% Armor HP bonus
- T4
- -50% Thermal Resistance penalty
- 50% Armor HP bonus
- T3
- -50% Thermal Resistance penalty
- 50% Armor HP bonus
- T2
- -30% Thermal Resistance penalty
- 50% Armor HP bonus
- T1
- -30% Thermal Resistance penalty
- 50% Armor HP bonus
Gamma Filament
This environment is bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.
Gamma-Ray Afterglow
- T5
- -70% Explosive Resistance penalty
- 50% Shield HP bonus
- T4
- -50% Explosive Resistance penalty
- 50% Shield HP bonus
- T3
- -50% Explosive Resistance penalty
- 50% Shield HP bonus
- T2
- -30% Explosive Resistance penalty
- 50% Shield HP bonus
- T1
- -30% Explosive Resistance penalty
- 50% Shield HP bonus
Structures
Medium-Range / Heavy Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a heavy point-defense system that will target all drones and missiles within its field of fire.
40 KM Range
Short-Range / Light Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a light point-defense system that will target all drones and missiles within its field of fire.
15 KM Range
Medium-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field.
40 KM Range
Short-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field.
15 KM Range
Experimental Fitting Recommendations - try it on SISI before you attempt on TQ, due to the randomness of the NPC groups, fits may not always work. Fits from higher tiers will work on lower versions also, keep this in mind.
Tier 5
Sacrilege - This is a universal fit, very expensive and high skill / implant requirements but it should be able to run all abyssal deadspace sites.
Gila - This is a universal fit, very expensive and high skill and implant requirements. Should be able to run all expect chaotic / raging dark filaments.
Vedmak - This fit is able to run some Chaotic Dark Filaments
Tier 4
Broadsword - Electrical Tier 4 and lower fit.
Gila - Firestorm Tier 4 and lower fit.
Tier 3
Gila - This is a universal fit for tier 3 sites and lower.
Vagabond - For tier 3 and lower.
More Fit recommendations will be added soon.
NPCs - Data still being compiled, stay tuned.
Triglavian Collective
- Anchoring
- Warp Scramble
- Blinding
- Sensor Dampening
- Ghosting
- Turret and Missile Disruption
- Harrowing
- Target Painting
- Renewing
- Remote Repairs
- Starving
- Energy Neutralizers
- Striking
- Damage Dealer
- Entanglement
- Webbing
- Nullcharge
- Energy Neutralizers
- Nullwarp
- Warp Scramblers
- Confuser
- Turret and Missile Disruption
- Dissipator
- Energy Neutralizer
- Entangler
- Webbing
- Illuminator
- Target Painting
- Lancer
- Damage Dealer
- Obfuscator
- Sensor Dampening
- Spearfish
- Warp Scrambler
- Blast
- Explosive Damage Dealer
- Ember
- Thermal Damage Dealer
- Fieldweaver
- Remote Shield Repair
- Fogcaster
- Turret and Missile Disruption
- Gazedimmer
- Sensor Dampening
- Plateweaver
- Remote Armor Repair
- Snarecaster
- Webbing
- Spark
- EM Damage Dealer
- Spotlighter
- Target Painting
- Strike
- Kinetic Damage Dealer
- Aegis
- Heavy Damage Dealer
- Deepwatcher
- Target Painting
- Escort
- Damage Dealer
- Firewatcher
- Energy Neutralizer
- Preserver
- Remote Repairs
- Sentinel
- Energy Neutralizer
- Upholder
- Webbing
- Warden
- Webbing
- Watchman
- Damage Dealer
I felt this was very helpful. Thank you.
ReplyDeleteGila Fit for ALL Gamma Tiers
ReplyDelete[Gila, *Gamme T5"]
Dread Guristas Drone Damage Amplifier
C3-X 'Hivaa Saitsuo' Ballistic Control System
C3-X 'Hivaa Saitsuo' Ballistic Control System
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
10MN Afterburner II
Republic Fleet Large Shield Extender
Small Energy Nosferatu II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
'Augmented' Valkyrie x4
Valkyrie II x6
Nova Fury Light Missile x18812
What about cap issues and the neuts?
DeleteI try to focus neut ships (starving, firewalker?!, and so on) but you have enough time to clear the npc dps before your adaptive invul turnes off. but because of the small energy nos u can get some cap back (at least for ur aif) to tank pretty much everything
DeleteI fit a Medium Energy Nosferatu to deal with the cap neutralizing sleeper cruisers. Cap ends up dry but with the nos I can pulse on the 2 active shield hardners.
ReplyDelete.. And I use a passive shield regen fit - 3 x T2 Medium Core Defense Field Purger that will regen shield even if cap is empty.
ReplyDeletewhat tier can I go for with T1 launchers and faction missiles?
ReplyDelete