Saturday, January 23, 2021

Abyssal Deadspace Guide

Abyssal Deadspace Guide & Ship Fit Recommendations
Abyssal Deadspace Guide

Abyssal Deadspace is new pve content made available with the "Into The Abyss" expansion on EVE Online. Some key features of the Abyssal Deadspace content included but are not limited to the following:
  • Solo / Time-Limited content, maximum 20 minutes.
    • If you do not complete the deadspace in time, your ship will be destroyed from the collapse of the environment.
  • Activated by using Abyssal Filaments which can be used anywhere except near  stations, mobile depots, gates ( need to be 1000km away from these objects).
    • See below for detail description and effects of each filament.
    • Note: Environment effects both player ships and NPC Ships in the areas.
    • Filaments can be found in data sites all around New Eden and from inside the abyss via Triglavian bioadaptive caches.
    • One time use consumable
      • When activated, a trace is left behind which other players can combat scan down.
      • When completing the event, you reappear in the exact location you jumped in from.
  • 5 difficulty tiers
    • Prefix - from easy to hardest
      • Calm - Tier 1
      • Agitated - Tier 2
      • Fierce - Tier 3
      • Raging - Tier 4
        On exit, you gain suspect status
      • Chaotic - Tier 5
        On exit, you gain suspect status
  • Each encounter has 3 zones which is procedurally generated with NPCs and structures
    • See below for some details on NPCs and structures.
    • Each zone will have a Triglavian Bioadaptive Cache structure which upon destruction will drop new technology.
      • Abyssal Filaments
      • Triglavian Ship Blueprints
      • Triglavian Module Blueprints
      • Mutaplasmids

Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

Dark Matter Field
  • T5
    • -50% or -70% Turret Optimal and Fallout Range penalty
    • 50% Velocity bonus
  • T4
    • -50% Turret Optimal and Fallout Range penalty
    • 50% Velocity bonus
  • T3
    • -50% Turret Optimal and Fallout Range penalty
    • 50% Velocity bonus
  • T2
    • -50% Turret Optimal and Fallout Range penalty
    • 50% Velocity bonus
  • T1
    • -30% Turret Optimal and Fallout Range penalty
    • 50% Velocity bonus

Electrical Filament
This environment is disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

Electrical Storm
  • T5
    • -50% EM Resistance penalty
    • -50% Capacitor Recharge bonus
  • T4
    • -50% EM Resistance venality
    • -50% Capacitor Recharge bonus
  • T3
    • -50% EM Resistance penalty
    • -50% Capacitor Recharge bonus
  • T2
    • -50% EM Resistance penalty
    • -50% Capacitor Recharge bonus
  • T1
    • -30% EM Resistance penalty
    • -50% Capacitor Recharge bonus

Exotic Filament
This environment is saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

Exotic Particle Storm
  • T5
    • -70% Kinetic Resistance penalty
    • 50% Scan Resolution bonus
  • T4
    • -70% Kinetic Resistance penalty
    • 50% Scan Resolution bonus
  • T3
    • -50% Kinetic Resistance penalty
    • 50% Scan Resolution bonus
  • T2
    • -30% Kinetic Resistance penalty
    • 50% Scan Resolution bonus
  • T1
    • -30% Kinetic Resistance penalty
    • 50% Scan Resolution bonus

Firestorm Filament
This environment is blasted by plasma firestorms that will reduce thermal resistance but enhance ship armor strength.

Plasma Firestorm
  • T5
    • -50% Thermal Resistance penalty
    • 50% Armor HP bonus
  • T4
    • -50% Thermal Resistance penalty
    • 50% Armor HP bonus
  • T3
    • -50% Thermal Resistance penalty
    • 50% Armor HP bonus
  • T2
    • -30% Thermal Resistance penalty
    • 50% Armor HP bonus
  • T1
    • -30% Thermal Resistance penalty
    • 50% Armor HP bonus

Gamma Filament
This environment is bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

Gamma-Ray Afterglow
  • T5
    • -70% Explosive Resistance penalty
    • 50% Shield HP bonus
  • T4
    • -50% Explosive Resistance penalty
    • 50% Shield HP bonus
  • T3
    • -50% Explosive Resistance penalty
    • 50% Shield HP bonus
  • T2
    • -30% Explosive Resistance penalty
    • 50% Shield HP bonus
  • T1
    • -30% Explosive Resistance penalty
    • 50% Shield HP bonus


Structures
Medium-Range / Heavy Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a heavy point-defense system that will target all drones and missiles within its field of fire.
40 KM Range

Short-Range / Light Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a light point-defense system that will target all drones and missiles within its field of fire.
15 KM Range

Medium-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities  within a short-range proximity field.
40 KM Range

Short-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities  within a short-range proximity field.
15 KM Range

Experimental Fitting Recommendations - try it on SISI before you attempt on TQ, due to the randomness of the NPC groups, fits may not always work. Fits from higher tiers will work on lower versions also, keep this in mind.

Tier 5
Sacrilege - This is a universal fit, very expensive and high skill / implant requirements but it should be able to run all abyssal deadspace sites.
Gila - This is a universal fit, very expensive and high skill and implant requirements. Should be able to run all expect chaotic / raging dark filaments.
Vedmak - This fit is able to run some Chaotic Dark Filaments

Tier 4
Broadsword - Electrical Tier 4 and lower fit.
Gila - Firestorm Tier 4 and lower fit.

Tier 3
Gila - This is a universal fit for tier 3 sites and lower.
Vagabond - For tier 3 and lower.

More Fit recommendations will be added soon.

NPCs - Data still being compiled, stay tuned.

Triglavian Collective
  • Anchoring
    • Warp Scramble
  • Blinding
    • Sensor Dampening
  • Ghosting
    • Turret and Missile Disruption
  • Harrowing
    • Target Painting
  • Renewing
    • Remote Repairs
  • Starving
    • Energy Neutralizers
  • Striking
    • Damage Dealer
Drifter
  • Entanglement
    • Webbing
  • Nullcharge
    • Energy Neutralizers
  • Nullwarp
    • Warp Scramblers
Seeker
  • Confuser
    • Turret and Missile Disruption
  • Dissipator
    • Energy Neutralizer
  • Entangler
    • Webbing
  • Illuminator
    • Target Painting
  • Lancer
    • Damage Dealer
  • Obfuscator
    • Sensor Dampening
  • Spearfish
    • Warp Scrambler
Rogue Drones
  • Blast
    • Explosive Damage Dealer
  • Ember
    • Thermal Damage Dealer
  • Fieldweaver
    • Remote Shield Repair
  • Fogcaster
    • Turret and Missile Disruption
  • Gazedimmer
    • Sensor Dampening
  • Plateweaver
    • Remote Armor Repair
  • Snarecaster
    • Webbing
  • Spark
    • EM Damage Dealer
  • Spotlighter
    • Target Painting
  • Strike
    • Kinetic Damage Dealer
Sleeper
  • Aegis
    • Heavy Damage Dealer
  • Deepwatcher
    • Target Painting
  • Escort
    • Damage Dealer
  • Firewatcher
    • Energy Neutralizer
  • Preserver
    • Remote Repairs
  • Sentinel
    • Energy Neutralizer
  • Upholder
    • Webbing
  • Warden
    • Webbing
  • Watchman
    • Damage Dealer

7 comments:

  1. I felt this was very helpful. Thank you.

    ReplyDelete
  2. Gila Fit for ALL Gamma Tiers

    [Gila, *Gamme T5"]
    Dread Guristas Drone Damage Amplifier
    C3-X 'Hivaa Saitsuo' Ballistic Control System
    C3-X 'Hivaa Saitsuo' Ballistic Control System

    Republic Fleet Large Shield Extender
    Republic Fleet Large Shield Extender
    Adaptive Invulnerability Field II
    Republic Fleet Large Shield Extender
    10MN Afterburner II
    Republic Fleet Large Shield Extender

    Small Energy Nosferatu II
    Rapid Light Missile Launcher II
    Rapid Light Missile Launcher II
    Rapid Light Missile Launcher II
    Rapid Light Missile Launcher II

    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II
    Medium Core Defense Field Extender II



    'Augmented' Valkyrie x4
    Valkyrie II x6

    Nova Fury Light Missile x18812

    ReplyDelete
    Replies
    1. What about cap issues and the neuts?

      Delete
    2. I try to focus neut ships (starving, firewalker?!, and so on) but you have enough time to clear the npc dps before your adaptive invul turnes off. but because of the small energy nos u can get some cap back (at least for ur aif) to tank pretty much everything

      Delete
  3. I fit a Medium Energy Nosferatu to deal with the cap neutralizing sleeper cruisers. Cap ends up dry but with the nos I can pulse on the 2 active shield hardners.

    ReplyDelete
  4. .. And I use a passive shield regen fit - 3 x T2 Medium Core Defense Field Purger that will regen shield even if cap is empty.

    ReplyDelete
  5. what tier can I go for with T1 launchers and faction missiles?

    ReplyDelete