Monday, January 25, 2021

Stray Amarr Carrier

Stray Amarr Carrier - Level 5

Faction: Amarr
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Recommended Damage Dealing: EM/Therm

Single Pocket

Group:
8x Frigate (Divine Imperial Imran (Web/Scrams) / Napat (TD) / Paladin / Valok)
7x Cruiser (Divine Imperial Ambrose (Vamps) /Basil (Vamps) / Champion / Justicar)
7x Battleship (Imperial Dominator (Vamps) / Martyr (Vamps) / Imperial Templar Martyr)(triggers wave 1)
1x Carrier (Imperial Redeemer)(Vamps)(triggers multiple reinforcement waves)
5x Fighter (Imperial Fighter)

Structure:
12x Amarr Cruise Missile Batteries

Wave 1
5x Battleship (Imperial Templar Dominator)

Carrier Reinforcements:
At 60% of the Carrier's shields, triggers:
5x Fighter (Imperial Fighter)
3x Amarr Energy Neutralizer IIs (Vamps)

At 5% of the Carrier's shields, triggers:
5x Fighter (Imperial Fighter)
3x Amarr Energy Neutralizer IIIs (Vamps)

at 60% of the Carrier's armor, triggers:
5x Fighter (Imperial Fighter)

At 5% of the Carrier's armor, triggers:
5x Fighter (Imperial Fighter)

At 50% of the Carrier's hull, triggers:
5x Fighter (Imperial Fighter)

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