Illegal Activity - Level 3
Illegal Activity (1 of 3)
Faction: Gallente
Mission Type: Encounter
Space Type: Normal
Damage Dealing: Kin/Therm
Recommended Damage: Kin/Therm
Warp in
Takes a couple of minutes for the ships to warp in.
Wave 1
6x Frigate
Wave 2
3-4x Frigate (Gallente Navy Officer)
3-4x Frigate (Navy Delta II Support Frigate)(Webs)
Illegal Activity (2 of 3)
Faction: Gallente
Mission Type: Encounter
Space Type: Normal
Recommended Damage: Kin/Therm
Single Group:
3x Frigate (Navy Delta II Support Frigate)(Web/Scrams)
3x Frigate (Gallente Navy Detective)(Web/Scrams)
Illegal Activity (3 of 3)
Faction: Gallente
Mission Type: Encounter
Space Type: Deadspace
Damage Dealing: Kin/Therm
Recommended damage: Kin/Therm
Pocket 1
1x Gallente Navy Vexor (drops RS Officer's Keycard, required to jump through the acceleration gate)
Pocket 2
Group 1:
3x Cruisers (Gallente Navy Vexor)
Structure:
3x Gallente Sentry Gun
Group 2:
2x Frigate (Gallente Navy Gamma I Support Frigate)(Webs)
2-3x Cruiser (Gallente Navy Thorax / Vexor)
Group 3:
3x Cruiser (Gallente Navy Thorax / Vexor)
Group 4:
2x Industrial (Roden Shipyards Courier)
5x Frigate (Navy Gallente Officer)
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