Hidden Enemy Base - Level 5
Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace w/gates
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Pocket 1
Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4
Pocket 2 (Top Gate)
9x Frigates (Divine Imperial Napat / Bahir)(Web/Scrams/TD)
5x Cruisers (Divine Imperial Ambrose / Basil / Wrath)(Vamps/TD)
Structure:
8x Amarr Stasis Tower
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3 (Bottom Gate)
9x Frigate (Divine Imperial Imran/Felix/Nabih/Sixtus)(Web/Scrams)
2x Battleship (Imperial Templar Torah/Ultara)
Structure:
5x Amarr Energy Neutralizer Sentry IIs (Vamps)
4x Amarr Energy Neutralizer Sentry Is (Vamps)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4 (Middle Gate)
6x Battlecruiser (Imperial Templar Champion / Justicar)
6x Battleships (Imperial Templar Martyr)
1x Amarr Energy Neutralizer Sentry III (Vamps)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5
Group:
10x Cruisers (Divine Imperial Champion/Justicar)
Structure:
5x Amarr Heavy Missile Batteries
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
Group:
2x Frigate (Divine Imperial Napat)(Web/Scrams/TD)(triggers reinforcements)
2x Frigate (Divine Imperial Imran)(Web/Scrams)
2x Cruiser (Divine Imperial Tamir*/Wrath*)(Vamps/TD)
5x Battlecruiser (Imperial Templar Champion/Justicar)
10x Battleship (Imperial Templar Dominator/Martyr)
Structure:
4x Amarr Heavy Missile Batteries
4x Tower Sentry Amarr IIIs
2x Amarr Energy Neutralizer Sentry IIs (Vamps)
2x Amarr Energy Neutralizer Sentry IIIs (Vamps)
Reinforcements
2x Frigate (Divine Imperial Napats)(Web/Scrams/TD)
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